Above: A very creative YouTube video thumbnail, YouTube supports up to 1920X1080 thumbnail sizes, though 1280X720 is the optimal. Its important to create a striking, eye catching design that best describes your video, and prompts viewers to click and watch it. Misleading or unrelated thumbnails are widely used to draw attention but frowned upon and could get your video removed if it receives enough complaints from audience members.
The thumbnail is used across YouTube and the web, in various sizes (predominantly small) so ensure any text used is fairly large and legible.
You can read YouTube’s thumbnail guide here.
Above: EPIC/DERMIS™ UI/UX and software design. This software is currently in production and can be used to create and edit 2D/3D sprite sheets (like Minecraft for example) by painting directly onto 3D models (poly painting).
EPIC/DERMIS™ is the most easy to use yet powerful software available for 2D/3D pixel painting.
The software features a super simple organic painting experience. (because we are sick of mathematical non-creative approaches to design, that are completely divorced from designers and the design process). This software will be available on both iOS and Windows PC platforms.
The design: The design features a minimal Swiss/metro style UI, with simple to navigate menus and an expertly design, intuitive user friendly UX that is both easy and fun to use.
Stringent planning went into the layout and tool set to ensure the best design experience available, our core focus is fluid organic usability.
Release date: TBA
Platforms: iOS (initial release) Android, and eventually Windows.
Above: Concept sketches I did for a trading card game. The trading card seen above is still in its infancy.
• Page size no larger than A4
• Using only pen/pencil or ink
• Scan sketch in at minimum 900DPI
After calibrating our new Samsung C1860FW printer we decided to test the prints on 900DPI on200 g/m2 glossy cardboard which, we will increase to 380 g/m2 when the final set is complete.
UPDATE: Don’t sweat, even though Youtube has discontinued this feature, branding videos can still be embedded into your production the standard way.
Youtube has recently launched a new feature called InVideo Programming, within this section you are provided with an option to add a 3 second Introduction video to your new or existing Youtube videos.
This is great news for anyone who wants to brand their content without having to re-upload the video, thereby causing you to lose the in-place statistics (views/likes/comments/shares) associated with the content in question.
Simply add your intro video to your Branding Intro collection. (Youtube wont allow any video longer than 3 seconds, so keep it short and be creative).
Another reason why this is such a great feature for content creators is, the ability build and grow your channel without having any specific branding embedded within the videos themselves . This will allow you to sell off your channel/property to potential media buyers who can then re-brand the newly purchased content/media/property with their existing branding/CID.
UPDATE: Sadly due to complaints by the Youtube community (what else is new) branding videos will be discontinued on Youtube as of the 31 March 2015, so unfortunately there goes another brilliant feature.
A Branding Intro can be used to:
• (Obviously) Brand/Market your channel or product
• Prompt views to subscribe
• Prompt subscribers for a call to action
• Market another user’s channel or product
• Generate revenue
Youtube Channel Art diminsions:
• Youtube recommends a minimum image size of 2560 X 1440
• File size no larger than 2MB
• Bare in mind the area in which the image will be cropped for each specific platform
The potential is limitless, so if you are a business or content producer and are in need of custom Youtube Cover Art or Branding Videos for your channel, contact us!
Above: I was assigned and challenged by 4i Mobile Applications to create a practical application for use with the Apple iphone. The criteria was an app that by design needed to “solve a problem” or improve the users life (to a certain degree).
As a result I decided to address one of my favorite products of all time, Netflix. This example was an exercise to demonstrate, the understanding of UX and practical, functional design theory.
In this example I utilized a theoretical Netflix API to create a integrated app and browser remote, making it far easier to navigate browser based Netflix as well as offer a ton of additional features, predominantly “defined search criteria” as well as special category options, on the fly rating and browse by film star rating.
Mockups: The design required a few basic wire-frames (seen above) to ensure a smooth UX, which I created in Inkscape as part of my rapid wire-frame kit.
Polish: Aesthetically I decided to run with a modern flat UI, featuring a few subtle skeuomorphic elements, the design includes elegant long drop 5 o’ clock shadows to add some depth to the overall look and feel. The base of the control surface features a subtle matte “rubberized texture” look, to further enhance the overall skeuomorphic appearance.
I decided to stick with a flatter variation of the previously see red that was featured as part of Netflix’s previous corporate ID (before Netflix updated their CID mid 2014).
Above: The original BitX website.
I was contracted by the team from BitX to supply them a visual design, UI and web design upgrade for their upcoming product, BitX (A crypto-currency distribution platform)
Shown below: is the new BitX website and UI design, staying true to the original concept but given a much needed visual upgrade. The client requested the site be formal, slightly conservative yet, still remain fun and fresh.
After fleshing out the clients needs and requirements we settled on a rendition of a modern flat look/feel. The main focus was to keep the site clean, sleek and as minimal as possible.
Above: Flat visual design elements to bring life and colour to the site.