View the full Ubisoft interview with Zoe Love here
For the past few months I have been working with Ubisoft to develop in-game content for Rainbowsix Siege.
How was this achieved?
The skin was recognized by the team at Ubisoft after I had casually posted a design I created as part of a self motivated fan art exercise seen below:
The Brand Director at Ubisoft enjoyed the design so much that he reached out to me, and communications/work on this project began.
After the design process had been completed the developers from Ubisoft Montreal then incorporated the skin into the game.
The Gator by Zoe Love is available in-game for 1000 renown.
If you play Rainbowsix Siege go grab my new P90 Gator skin guys!
4 latest skins the Tough Love Bundle check it out here
Above: EPIC/DERMIS™ UI/UX and software design. This software is currently in production and can be used to create and edit 2D/3D sprite sheets (like Minecraft for example) by painting directly onto 3D models (poly painting).
EPIC/DERMIS™ is the most easy to use yet powerful software available for 2D/3D pixel painting.
The software features a super simple organic painting experience. (because we are sick of mathematical non-creative approaches to design, that are completely divorced from designers and the design process). This software will be available on both iOS and Windows PC platforms.
The design: The design features a minimal Swiss/metro style UI, with simple to navigate menus and an expertly design, intuitive user friendly UX that is both easy and fun to use.
Stringent planning went into the layout and tool set to ensure the best design experience available, our core focus is fluid organic usability.
Release date: TBA
Platforms: iOS (initial release) Android, and eventually Windows.
Above: Concept sketches I did for a trading card game. The trading card seen above is still in its infancy.
• Page size no larger than A4
• Using only pen/pencil or ink
• Scan sketch in at minimum 900DPI
After calibrating our new Samsung C1860FW printer we decided to test the prints on 900DPI on200 g/m2 glossy cardboard which, we will increase to 380 g/m2 when the final set is complete.
Above: So I spent some time creating a few epic 500 x 500 pixel materials that can be used in either ZBrush or Sculptris. I created the materials based on my need for more than just the stock standard materials supplied with both software’s.
For example you will find a lot of creature skin and organic materials, like human flesh, hulk skin, lizard and amphibian skin sets.
Among the more synthetic materials you will find, batman style matte amour, steel, metal, bronze, aluminium, foil and various plastics.
For interest sake I had tested Sculptris on, Windows XP, Windows 7, and the new Windows 8, and I have found no major problems other that the random spontaneous crashing, however when I tested Sculptris on the 27″ imac (using Mountain Lion), the performance was shockingly poor, with an Unbearably low frame rate which makes the application unusable.
It is clear that the creators of Sculptris have left it in is crude and unfinished alpha state intentionally, in order to try promote the sale of its bigger brother ZBrush,
I have supplied a FREE sample of one of the most popular materials I’ve been asked for lately, the Hulk skin! seen below, or See an example of the skins in use HERE
If you would like to purchase the complete set of 46 Materials, just drop me a mail.
Above: Rocketman final product.
Above: What started off as a 5 minute speed drawing turned out to be a pretty awesome Wolverine sketch.
Just a simple, looping Animated Pacman GIF.