Above: I was assigned and challenged by 4i Mobile Applications to create a practical application for use with the Apple iphone. The criteria was an app that by design needed to “solve a problem” or improve the users life (to a certain degree).
As a result I decided to address one of my favorite products of all time, Netflix. This example was an exercise to demonstrate, the understanding of UX and practical, functional design theory.
In this example I utilized a theoretical Netflix API to create a integrated app and browser remote, making it far easier to navigate browser based Netflix as well as offer a ton of additional features, predominantly “defined search criteria” as well as special category options, on the fly rating and browse by film star rating.
Mockups: The design required a few basic wire-frames (seen above) to ensure a smooth UX, which I created in Inkscape as part of my rapid wire-frame kit.
Polish: Aesthetically I decided to run with a modern flat UI, featuring a few subtle skeuomorphic elements, the design includes elegant long drop 5 o’ clock shadows to add some depth to the overall look and feel. The base of the control surface features a subtle matte “rubberized texture” look, to further enhance the overall skeuomorphic appearance.
I decided to stick with a flatter variation of the previously see red that was featured as part of Netflix’s previous corporate ID (before Netflix updated their CID mid 2014).
Above: So I spent some time creating a few epic 500 x 500 pixel materials that can be used in either ZBrush or Sculptris. I created the materials based on my need for more than just the stock standard materials supplied with both software’s.
For example you will find a lot of creature skin and organic materials, like human flesh, hulk skin, lizard and amphibian skin sets.
Among the more synthetic materials you will find, batman style matte amour, steel, metal, bronze, aluminium, foil and various plastics.
For interest sake I had tested Sculptris on, Windows XP, Windows 7, and the new Windows 8, and I have found no major problems other that the random spontaneous crashing, however when I tested Sculptris on the 27″ imac (using Mountain Lion), the performance was shockingly poor, with an Unbearably low frame rate which makes the application unusable.
It is clear that the creators of Sculptris have left it in is crude and unfinished alpha state intentionally, in order to try promote the sale of its bigger brother ZBrush,
I have supplied a FREE sample of one of the most popular materials I’ve been asked for lately, the Hulk skin! seen below, or See an example of the skins in use HERE
If you would like to purchase the complete set of 46 Materials, just drop me a mail.
Above: What started off as a 5 minute speed drawing turned out to be a pretty awesome Wolverine sketch.
Above: A quick mock-up for a four eyed alien, designed in Sculptris/Zbrush. I have no idea what I am going to do with my collection of monsters, but the hope is to one day have them feature in a video game or even a film.
Just a simple, looping Animated Pacman GIF.
Above: Robber crab 3D model designed in Sculptris/Zbrush.