UBISOFT – Rainbow 6 Siege | Gator Weapon Skin by Zoe Love

View the full Ubisoft interview with Zoe Love here

rainbow 6 siege Gator skin by Zoe Love

For the past few months I have been working with Ubisoft to develop in-game content for Rainbowsix Siege.

How was this achieved?

The skin was recognized by the team at Ubisoft after I had casually posted a design I created as part of a self motivated fan art exercise seen below:

The Brand Director at Ubisoft enjoyed the design so much that he reached out to me, and communications/work on this project began.

After the design process had been completed the developers from Ubisoft Montreal then incorporated the skin into the game.

The Gator by Zoe Love is available in-game for 1000 renown.

If you play Rainbowsix Siege go grab my new P90 Gator skin guys!

4 latest skins the Tough Love Bundle check it out here

rs6-news-tough_love_skins-thumb_267793

ZBrush/Sculptris – Custom Materials

ZBrush - Sculptris - Custom Materials

Above: So I spent some time creating a few epic 500 x 500 pixel materials that can be used in either ZBrush or Sculptris. I created the materials based on my need for more than just the stock standard materials supplied with both software’s.

For example you will find a lot of creature skin and organic materials, like human flesh, hulk skin, lizard and amphibian skin sets.

Among the more synthetic materials you will find, batman style matte amour, steel, metal, bronze, aluminium, foil and various plastics.

For interest sake I had tested Sculptris on, Windows XP, Windows 7, and the new Windows 8, and I have found no major problems other that the random spontaneous crashing, however when I tested Sculptris on the 27″ imac (using Mountain Lion), the performance was shockingly poor, with an Unbearably low frame rate which makes the application unusable.

It is clear that the creators of Sculptris have left it in is crude and unfinished alpha state intentionally, in order to try promote the sale of its bigger brother ZBrush,

Sculprtis - ZBrush - Custom materials

3D Model Design - by Zoe Love

I have supplied a FREE sample of one of the most popular materials I’ve been asked for lately, the Hulk skin! seen below, or See an example of the skins in use HERE

If you would like to purchase the complete set of 46 Materials, just drop me a mail.

Zoe - True Hulk 2 - Sculptris Material

Sculptris/Zbrush – 3D Alien Design

3D Alien Design - Sculptris - ZBrush - Zoe Love

Above: A quick mock-up for a four eyed alien, designed in Sculptris/Zbrush. I have no idea what I am going to do with my collection of monsters, but the hope is to one day have them feature in a video game or even a film.

Arachnid parasite – ZBrush & Sculptris

Arachnid parasite - ZBrush & Sculptris

Above: I’m not sure why, but I have an obsession with insects and bug like creatures. Seen here is a quick 3D mock-up of an arachnid like parasite created in Sculptris.

Sculptris/Zbrush – Progress

zbrush-sculptris crab mix

zbrush-sculptris crab base

zbrush-sculptris crab 2

Above:I decided to create this crab like creature, with varied materials and texture to give it that hard exoskeleton look, more experimentation than anything else.

3D design – Sculptris/Zbrush – Day 5

creature-modelling-zbrush-base

Sculptris/Zbrush art

creature-modelling-zbrush

Above: 3D Alien design

Still familiarizing myself with the ZBrush interface. We (a friend and I) started off with polypainting basic material onto the mask, eyes, skin and body armour in order to achieve the textural effect we were after. This was followed by a few layers of basic RGB paint to blend all the components seamlessly and to create depth.

Yes keeping the components (tools) separate from each other would of been the more professional approach but again we are still exploring the vast amount of options and capabilities that ZBrush has to offer.

We had started off creating the basic model in Sculptris, on a Windows 8 based Mac Book Pro, then moved to the higher powered 27″ IMac using a Mac version of Sculptris needless to say Sculptris’s performance on any form of Mac is absouloutly shocking and is, quite frankly unusable. The program lags terribly and hangs causing the system to lock up, I’m not sure if the developers of Pixologic are aware of this issue but its something that needs to be addressed.

3D design – Sculptris/Zbrush – Day 3

Sculptris - ZBrush - Worm 3D model

Sculptris - ZBrush worm 1

Sculptris - ZBrush worm 2

Sculptris - ZBrush worm 3

Sculptris - ZBrush worm 4

Above: Okay, its day 3 and Iv’e clocked in about +- 9 hours of Sculptris in total. Today I decided to create a worm/grub like creature, to see if I could really.

Thoughts on day one:

This is my first day using Sculptris/Zbrush, and my first time using any form of advanced 3D design software (with the exception of SketchUp) I have in the past experimented with Blender but could never get the overall look/finish I was looking for.

I though Id share my initial attempt at creating something of substance. I must say it is a heck of a lot of fun, This software shows an incredible amount of potential, the possibilities are seemingly endless!